游戏学院

游戏学院
School of Game
School of Game

国内一流的数字媒体人才培养基地

Domestic first-class digital media talents training base

师资队伍

佟鑫

上传时间:2019-03-26

发布者:jldh

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游戏学院游戏开发技术系主任助理  讲师

毕业于东北师范大学,计算机软件与理论专业,硕士研究生。具有丰富的数字媒体技术行业经验,主要研究方向为游戏引擎技术。

主要教授课程:《C++语言程序设计》、《网页引擎技术》、《游戏引擎技术基础》、《游戏引擎技术应用》、《游戏项目开发技术基础》、《游戏项目开发技术应用》、《游戏开发技术实践》等专业核心课程。

参与的教科研项目:《网页平台技术专业化模块课程研究与实践》、《基于Egret引擎的网页游戏关键技术研究》、《OpenGL建模技术游戏开发中的应用研究》

发表的学术论文:《应用Flex的企业内部管理系统的设计研究》、《Flash中影片剪辑的应用探讨》、《基于Egret引擎Tween缓动动画技术研究》、《基于Egret引擎p2物理系统技术研究》、《浅析Unity引擎技术在游戏开发中的应用》。


Assistant to the Department of Game Development Technology, Game Academy, lecturer.

Graduated from Northeast Normal University, majoring in computer software and theory, master's degree. Has extensive experience in the digital media technology industry, the main research direction is game engine technology.

Main teaching courses: "C++ Language Programming", "Web Engine Technology", "Game Engine Technology Foundation", "Game Engine Technology Application", "Game Project Development Technology Foundation", "Game Project Development Technology Application", "Game Development" Professional Core Courses such as Technical Practice.

Participated teaching and research projects: "Web platform technology specialization module course research and practice", "Egret engine-based web game key technology research", "OpenGL modeling technology game development application research"

Published academic papers: "Design and Research of Enterprise Internal Management System with Flex", "Application Discussion of Movie Clips in Flash", "Research on Ewet Engine Based Tween Slow Motion Animation Technology", "Based on Egret Engine p2 Physical System Technology Research" "Analysis of the application of Unity engine technology in game development."